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2.0.0 Patch Notes


#221

Even if you consider everyone who survives the first 30 seconds a winner you still have a winrate of possibly under 50%


#222

And the multiball example? That’s an example directly from Mafia


#223

Typically, it is easy to survive a long time in PUBG and I assume Fortnight isn’t much different - winning is hard.


#224

The first 30 seconds are the hardest


#225

Not if you land far away from everyone else.


#226

Regardless. On the other side of the spectrum you have ToS with their 70% town winrate.

Do you see people saying ToS is fair and balenced? No, you have people calling for scum buffs and town nerfs


#227

And their NK win rate is way below 10%


#228

Yup. And ToS is considered unbalanced


#229

My point was buffing NK winrate to 20% is insane. A 10% Nk winrate, 35% Scum, 55% BD winrate Should be fine.


#230

I would instead push for 15% NK and 50% BD

You should never have better odds of winning randomly than coinflip odds


#231

Nah, an NK winrate of 15% is too high

10% is fine - If you wanna split hairs and say something like…

10 (+/-2%)
35 (+/2%)
55(+/-4%)

Is fine.


#232

Possessor was almost universally considered UP when he had a 9% winrate


#233

uhm acktually it’s fortnite************* :^)


#234

Don’t care


#235

this is so sad alexa play gucci gang nightcore


#236

Nah

You’re winning the whole time until you lose

Then you immediately start another game, and you’re winning again

You spend way more time winning than losing


#237

No that was pretty good tbh

But, to be specific, only winrate-wise

Otherwise changes were good


#238

I included the word almost specifically because I knew you and mole would disagree


#239

I mean I think Possessor wasn’t in a very good spot, but its winrate was


#240

Right. I disagree and I bet almost everyone else does too